![]() ![]() Also, the little boy might be part of the older men’s imaginations. There’s also what seems to be depressed and downtrodden older men scattered throughout the panels. It involves a young boy collecting five colored orbs to stop some sort of rainbow dragon. There is a story, though I didn’t 100% follow it. Gorogoa doesn’t rely heavily on exposition to engage the player. Of course, Gorogoa has the advantage of having a static layout to facilitate the art style, but it’s still impressive. It seems like so often now that even with games styled as if they were hand drawn there’s a certain sharpness that really brings attention to the fact that the art is computer-assisted. I think what struck me most was the “softness” of the art. The animation and illustrations remind me of a classic children’s book. The developer Jason Roberts spent seven years crafting Gorogoa, and you can tell the care that went into the game with the absolutely lovely artwork and the cleverness of the puzzles. Most of those titles never quite make it to completion, but Gorogoa stands out as one of the few that is a fully released game. It was another one of those labor of love games that you see pop up now and then. It was a game I found on my own while reading some article, and I really enjoyed what I saw. I first played Gorogoa in an alpha version a year or so ago.
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